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So what's your argument? You think it's kind of like Zelda? So what? Did you even read what I said? It's problematic in Dark Souls precisely because of how big
by roarroar 13y ago
So what's your argument? You think it's kind of like Zelda? So what? Did you even read what I said? It's problematic in Dark Souls precisely because of how big and complex it is. Demon's Souls is cut out of the same clothe - but it is smaller and simpler, so these things don't become a pressing issue. None of the qualities you list, e.g. having access to deadly areas, are against what I'm saying.
It has nothing to do with "guest logs, way points and real time navigation". None of that is necessary to fix the game. I can't play games like Skyward Sword where there's some asshole computer jumping out of your sword dropping the most ball-achingly obvious hints. What's needed are carefully placed clues, of which there are very few. I think it's fair to say that the game is deliberately counter-intuitive in ways that serve only to waste your time.