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Back in the early oughts I spent maybe 30 hours over a couple months exploring 2L. Ultimately I got bored and stopped returning because there was nothing to _do
by fernly 13y ago
Back in the early oughts I spent maybe 30 hours over a couple months exploring 2L. Ultimately I got bored and stopped returning because there was nothing to _do_ there: it was a non-game game, an un-gamified life that was a paper-thin emulation of "1L".
Things they got right: a way of building and dressing your avatar that was simple, comprehensible, yet extensive. In one afternoon I made an avatar that was a reasonable facsimile of actual me, round-faced gray-bearded professorial type, I even found a leather-elbowed sweater to wear. In another afternoon I made a muscular mustachioed dwarf.
Also well-done: their system for crafting persistent 3D objects. For professor me I made rose-colored glasses, transparent pink lenses (alpha channel) in a delicate gold frame, and easily had the avatar "wear" them. For the dwarf I purchased a gaudy axe but made an elaborate gold armband.
Once you'd done all that, you could buy property and build quite interesting buildings on it, but that needed a degree of OCD-like persistence I didn't care to invest because the reward for all this was zip. Building a scale model of the Eiffel Tower out of toothpicks would be somewhat more rewarding as you'd have the tower for your mantel afterward.
- derefr 13y agoI would posit that you don't "go to" Second Life and look for something to do, any more than you "go to" a city with no plans and no friends and look for something to do there. Second Life is a place to meet up with people, and do things with those people that you would just as well do in reality, but can't (presumably because they're spread out all over the globe.) It's a place, not an activity.