2 ms·
It's about how you use bleeding edge technology though, especially after playtime is over and you've established it does what you want. All too often the engine
by cmdkeen 13y ago
It's about how you use bleeding edge technology though, especially after playtime is over and you've established it does what you want. All too often the engineering of things like abstracting the bleeding edge tech, or documenting what is going on gets forgotten. Then some other poor soul is left to pick up the pieces when said bleeding edge tech released a breaking API change.