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FWIW, all the "2D extensions" asset store publishers have known about Unity's upcoming 2D features for a while (have been part of the alpha testing etc.). Yes,
by aras_p 13y ago
FWIW, all the "2D extensions" asset store publishers have known about Unity's upcoming 2D features for a while (have been part of the alpha testing etc.). Yes, their toolkit sales will probably drop, but that's what you get when targeting a missing feature of a product - sooner or later the product will add that feature. They are smart folks so I'm quite sure they will find something else to do though; or will build even fancier extensions on top of base functionality.
"I suppose from the Unity team perspective, it looks like they can't do anything right" - I don't think we have this problem. If there's a big missing gap in features, we will close it sooner or later. Yes this might upset some asset store publishers, but that's how things are. On the other hand, many of them will have had several years of really, really good sales of their packages.
(I work at Unity. YMMV etc.)
- hdivider 13y agoYeah, you're probably right - they knew the risks going in, and it's not like they haven't benefited from the Asset Store. Ultimately I'm willing to bet that improving the core product will mean there'll be more opportunities for asset store publishers, not less.
- FrojoS 13y agoSo, obviously you are right and this is an issue with any platform. But I do wonder if there was a better way. Couldn't you in many cases offer these people a job at the company? I mean, I guess Unity is hiring a lot anyway.
- aras_p 13y agoWell, if you look at it... RageSpline guy (Juha Kiili) is working at Unity (on the same 2D stuff for 4.3), and NGUI folks (Michael Lyashenko & Philip Cosgrave) are working at Unity on the upcoming GUI system. That said, some people do not want work for any company; they just want to be "independent". And that's ok.