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Some day they might even support proper wireframe rendering (without third party plugins)! Code based .unity scenes for easy version control? Anyone? Unity3D,
by FrojoS 13y ago
Some day they might even support proper wireframe rendering (without third party plugins)!
Code based .unity scenes for easy version control? Anyone?
Unity3D, what a love hate relationship I have with this thing. I will admit though, that the love grows with every day!
It still boggles my mind how few issues I had developing a major project with Unity3D+C#. No stack overflow or segmentation errors, hardly any crashes. The ability to play and pause in the editor is just as great as the multi platform ability.
- doctorpangloss 13y agoUnity scenes already support text serialization in the YAML format.
- Kaali 13y agoHave you tried merging those scenes? Even if the format is structured and in plain text, it does not mean that a human can manipulate it as a patch. The format is so convoluted and full of magic numbers, it would require a lot of experience to really merge them; or support from Unity itself, and then the choice of serialization is not really that important. You can manage team work somehow with prefabs. But I would like to see something like Havok Vision Engine's layering system, where every layer of a scene is it's own file, thus with file locking you can work on a single scene as a team. For example, you could split the scene in layers by developer, and then have someone integrate them in proper layers. Or you could just split specific work between people with lighting layer, static layer, collision layer and so on.
- aras_p 13y agoUnity supports wireframe rendering since 4.0.
- FrojoS 13y agoThanks! Didn't know that.