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Note that many 3D games need 2D components for menus, HUDs and general UI. Most Unity developers were paying an extra 100-200 dollars for 3rd party plugins that
by acgourley 13y ago
Note that many 3D games need 2D components for menus, HUDs and general UI. Most Unity developers were paying an extra 100-200 dollars for 3rd party plugins that brought in better text handling, sprite atlassing, drop shadows, etc. Even if you're not planning to make a 2D game it's a big upgrade of the tool.
- socialist_coder 13y agofwiw the most popular 2D libraries are less than $100. 2D Toolkit - $65 (http://u3d.as/content/unikron-software-ltd/2d-toolkit/1Wi http://u3d.as/content/unikron-software-ltd/2d-toolkit/1Wi) NGUI - $95 (http://u3d.as/content/tasharen-entertainment/ngui-next-gen-ui/2vh http://u3d.as/content/tasharen-entertainment/ngui-next-gen-u...) Uni2d - $90 (https://www.assetstore.unity3d.com/#/content/3826 https://www.assetstore.unity3d.com/#/content/3826) All of these have more features than what Unity just introduced so I don't see their usage declining anytime soon- until/unless Unity makes some serious improvements to their built in 2D library.
- hayksaakian 13y agoFree is powerful
- acgourley 13y agoI noticed some cool features in their unveil - such as polygonal sprites rather than rectangles. This means it's cheaper to fill each texture to the screen, and it means the sprite atlases can be packed tighter resulting in less draw calls. They also changed the 2D UI so that you cannot select a sprite where it's alpha is 0 under the cursor, which makes it way easier to move and manipulate in the editor. Finally, they added an animation framework for the sprites which is powerful.