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I cannot speak more highly of Game Engine Architecture by Jason Gregory[0] as an introductory text. It's extremely readable for an 800 page textbook (I actuall
by ohazi 13y ago
I cannot speak more highly of Game Engine Architecture by Jason Gregory[0] as an introductory text.
It's extremely readable for an 800 page textbook (I actually read it cover to cover), and covers a wide range of topics including basic software best practices and challenges unique to game development, introductory 3D math, rendering, animation, collisions / physics, and basic gameplay. The author speaks from a wealth of experience from having built several real game engines in the industry.
[0] http://www.amazon.com/Game-Engine-Architecture-Jason-Gregory/dp/1568814135/ http://www.amazon.com/Game-Engine-Architecture-Jason-Gregory...