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World of Goo Releases Rapid Prototyping Framework
- jsonscripter 17y agoWoo! It has the "do whatever you want with this framework" license, too! Someone should port it to Linux and OS X, or at least have some instructions for those platforms. I'm sure it will work on those, as WoG is available. Also: If you even mildly enjoy casual games, I would highly recommend playing and/or purchasing World of Goo. It has wonderful artwork and a some very nice pop-culture critiques between the lines.
- danw 17y agoThis is great. Not entirely surprising since world of goo started out as an app built in a week as part of a series of rapid prototypes built by competing graduate students [http://www.gamasutra.com/features/20051026/gabler_pfv.htm http://www.gamasutra.com/features/20051026/gabler_pfv.htm]
- nihilocrat 17y agoI took a look at the source and demo apps, and it's a pretty minimal framework, providing only a few things and a series of conveniences that you won't get with pure SDL. Still, what it aims to do it does pretty well, you will just have to do lots of Model-side heavy lifting, as there's no collision code or other such handy things. I presume this is because many games could ask for many approaches to those problems.
- avinashv 17y agoThis is cool--and public domain? That's awesome. For the record, it's 2D Boy that released the framework, not the piece of software World of Goo.
- richcollins 17y agoHard to understand how a gaming framework without a scripting component could be considered "rapid prototyping". http://love2d.org/ http://love2d.org/ is a similar wrapper around SDL, but you script it using Lua.