3 ms·
Just for the record, Clojure has a good system for managing mutable state when you need it, of course has java interop so there's nothing from stopping you from
by cgag 13y ago
Just for the record, Clojure has a good system for managing mutable state when you need it, of course has java interop so there's nothing from stopping you from mutating java objects.
Edit: Here's a guys experiences from making a game in Clojure a year ago:
http://stackoverflow.com/questions/9755882/are-functional-programming-languages-suitable-for-graphics-programming http://stackoverflow.com/questions/9755882/are-functional-pr...
http://clojurefun.wordpress.com/2012/09/03/ironclad-steam-legions-clojure-game-development-battle-report/ http://clojurefun.wordpress.com/2012/09/03/ironclad-steam-le...
- ajuc 13y agoThanks for the links, very interesting. I see the guy behind this had the same problem: > Long parameter lists – I struggled a bit with this, and still don’t have a great solution.