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I'd also observe that the initial companies that took on the purely digital side of things (e.g., Second Life), might have just been too early in a world not ye
by dataisfun 13y ago
I'd also observe that the initial companies that took on the purely digital side of things (e.g., Second Life), might have just been too early in a world not yet as digital as it is today. That is, people didn't have enough of a digital life that a service aimed exclusively at it would be of sufficient value. That could change as more of life becomes fully digital. So it's possible that the online/physical thesis is "fighting the last war," so to speak and future companies might not want to pursue that.