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Thats not enough. I remember a DS game (trace memory, if I recall correctly) where you had to almost close the lid, so that you would see a reflection of one sc
by Vaskivo 13y ago
Thats not enough. I remember a DS game (trace memory, if I recall correctly) where you had to almost close the lid, so that you would see a reflection of one screen in the other, merging the images.
And figuring out you had to do that was just a part of the puzzle! Then you had to interpret the composite image. Those guys had some interesting puzzles.
- prehkugler 13y agoThat game was the main reason I got a DS.
- Vaskivo 13y agoTry the "spiritual sequel" Hotel Dusk. The pen and chalk dusk puzzle made me want to throw the DS to the wall when I figured it out. It uses the DS's physicality and it's minor features. They not only implemented the real solution, they also implemented the most obvious one (that doesn't work).