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This is blogospam. The Gamasutra article it references (http://www.gamasutra.com/blogs/YannSeznec/20130820/198453/Gentlemen_Or_how_our_most_successful_game_is_a
by Jach 13y ago
This is blogospam. The Gamasutra article it references (http://www.gamasutra.com/blogs/YannSeznec/20130820/198453/Gentlemen_Or_how_our_most_successful_game_is_also_our_least_profitable.php http://www.gamasutra.com/blogs/YannSeznec/20130820/198453/Ge...) written by the actual developer involved, is much better. He mentions that because they used Unity, supporting Android in addition to iOS meant an extra few days of work, so even lackluster Android sales can easily get to the break even point. They also aren't too upset with the situation:
"Many people assumed that we were really upset about this statistic. In retrospect, talking about the piracy numbers on twitter probably implies that we were unhappy, but in reality the number of pirates just confirmed to us that we made a game that people love to play! The people who are pirating our game are also playing a surprising amount, with really great engagement - these are no casual pirates just downloading because they can. So this confirmed to us that our game design is solid, and that we’ve made a super fun game that people enjoy. To be honest, that is really great. It’s unlikely that any of these pirates would have bought the game anyway, so we’re just glad that people are playing. Android makes piracy very easy, and thanks to that Gentlemen! is being played by more people around the world than all of our previous games combined."
And understanding of the problem that how would Chinese people pay for it anyway?
"This was our first Android release. We probably could have done more to avoid the massive piracy of our game - or, even better, convert pirate users into paid users. I think that Android apps are definitely going to get pirated no matter what...I can only dimly imagine the level of piracy that a truly successful paid app has. However if we had anticipated this situation we probably would have included some sort of in app purchase, perhaps to unlock extra levels or game modes. At least then the pirates would have the opportunity to pay us a little something if they were enjoying it so much - the main problem is that most of these pirates probably exist in a commercial ecosystem where the Google Play store does not even exist, and it doesn’t occur to them to buy any games from there at all."