3 ms·
Around 50% of the games I play, are micro practice. There are a lot of tiny mechanics, that when worked into real games and executed flawlessly, put you ahead.
by rfnslyr 13y ago
Around 50% of the games I play, are micro practice. There are a lot of tiny mechanics, that when worked into real games and executed flawlessly, put you ahead.
For example, spent a few weeks trying to defeat the 30 level terran baneling micro map. I got to a point where I was able to get to the near end every single time I played. Then I tried working it into real games. It took a bit of practice but now I have near perfect marine splitting micro which puts me ahead of a lot of players.
Then dropship/heal micro. Worker fighting micro and tricks.
SC2 is so much more than just strategy, so many tiny little unit tricks to do. If you nail the mechanics and you're also decent in strategy you will make it so far.
>when I found myself training for some micro, I knew it was time to give it up.
What why? It's just another facet of the game. 50% mechanics 50% strategy.
At the upper echelons of SC2 it's less about builds and micro, but more of knowing who you are playing. I play the same people over and over again for the past 4 years. I know what works with some players, I know what doesn't with others. Strategy migrates into pure mind game play.