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> I guess the reason is that gamers can be a fickle lot and there's a large risk that the game will be written off as crappy if you release a poor prototype. Y
by sfjailbird 13y ago
> I guess the reason is that gamers can be a fickle lot and there's a large risk that the game will be written off as crappy if you release a poor prototype.
You only need feedback from 15-20 people to get the gist of where you stand with the game. For that you don't need to release anything, just post a link on a forum and be sure to engage with the comments that follow.
- jiggy2011 13y agoOnce you've put it out there though, you can't really take it back.
- tieTYT 13y agoYou don't have to release it to the WORLD when you put it on a forum. For example, if it's web based, you can whitelist usernames/IPs. If it's a downloadable app, you can make it self destruct after a period of time or something so that people can't keep playing it.
- mattmanser 13y agoIf you've got slated at the beginning and it's had an impact on the web you could always change its name. Which is unlikely anyway as people just aren't going to care enough to do that. Or start off with a codename if you've a name you're especially enamoured with and switch to the preferred name when you're starting to feel happy with it.