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Starcraft is arguably a more difficult game due to the real-time element and the fact that the pieces aren't constrained by squares on a board (meaning there is
by Sagat 13y ago
Starcraft is arguably a more difficult game due to the real-time element and the fact that the pieces aren't constrained by squares on a board (meaning there is more positional variation). As Bobby Fischer complained, chess between accomplished players can seem stale when the first twenty moves are often played from memory, following opening theory and leaving no place for experimentation.
- rsheridan6 13y agoThe beginning of Starcraft can be stale too. You're probably going to follow one of the standard builds at first.
- dmead 13y agoyou say that, until you get proxy everything'd
- EthanHeilman 13y agoI haven't been successfully proxied in a very long time and I'm an awful sc2 player (you see many more proxies in bronze than silver). A standard build order will crush a proxy 99/100 assuming the players are vaguely close in skill.
- ajuc 13y agoI played proxy oracle vs terran in silver and gold and had 80% win rate with them. I stopped doing it cause it's not fun the 30th time, but it works very reliably.
- karl_gluck 13y agoIf you really believe that, I'd suggest you check out the WCS Season 2 Grand Finals from last night. Really, all of the WCS event. Proxies do quite well against standard build orders--that's one of the things that makes pro play so much fun to watch.
- wonderzombie 13y agoNot necessarily. There are plenty of strong economical/greedy build orders which are vulnerable to proxy play, esp if you don't scout. Actually, some of the recent WCS games are great examples; there's a reason why people will proxy or 6 pool. Sometimes it really does come down to luck, as in whether you scout at a specific time or not.
- durin42 13y agoI dunno, I follow a build order to the point that I can actually read a news article or two until about the 4 minute mark, and I've successfully stopped proxies more often than not.
- ajuc 13y agoStarcraft has codified openings too. Even casual players use them, and on high level these are almost mandatory (except for a few players that develop their own buildorders). First 3 or so minutes of proffesional games are usually played "by book" with very small variations, and you can recognize from minor details how the game will look until someone make a mistake. The difference is - in starcraft the metagame isn't stable - in a year buildorders that were very strong become almost useless (because of balance patches, better strategies discovered, and most often because the popularity of buildorders make them weaker - more people blind-counter them).