4 ms·
Dynamically rendering at a lower resolution and then upscaling it to get a consistent 60fps is such a cool technique. The first example I ever saw of using a dy
by _frog 13y ago
Dynamically rendering at a lower resolution and then upscaling it to get a consistent 60fps is such a cool technique. The first example I ever saw of using a dynamic frame buffer in that way came in the form of WipEout HD on the PS3 back in 2008 or so[1], totally blew me away.
[1]: http://insidethedigitalfoundry.blogspot.com.au/2008/09/wipeout-hds-1080p-sleight-of-hand.html http://insidethedigitalfoundry.blogspot.com.au/2008/09/wipeo...