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In 20 years I expect immersive virtual reality to actually be viable and widespread. Digital experiences will be experienced in the 3D world, mostly through int
by fudged71 13y ago
In 20 years I expect immersive virtual reality to actually be viable and widespread. Digital experiences will be experienced in the 3D world, mostly through interactive multiplayer games with friends. Gesture control will make these experiences intuitive.
Wearable technologies will bring these virtual experiences into our real world. Constantly keeping the real world updated with your virtual experiences, and vice versa. The separation of real and virtual worlds will break down.
We've already seen this with social networking; you are interrupted in the physical world by experiences in the digital world. This trend will continue as people decide to share more media, richer experiences, and immersive 3D interaction.
The Oculus will have higher resolution and become the new norm for many digital mediums. Thalmic Myo, Fitbit, etc are all going to improve to track us and bring the physical into the digital world.
The digital landscape will diversify into richer experiences, more connectivity, and more physical tracking.
Furthermore, desktop 3D scanners will have a big impact on 3D printing in the short term, but the value in 20 years will be personalizing your digital world with the physical souvenirs and trinkets that you already own. People will soon have the ability to duplicate their physical surroundings into the digital world to show off their favorite products and memories.
Camera technologies are also improving greatly. Soon we may all have phones with 3D scanners embedded in them for augmenting photographs, better object recognition for comparison shopping, and other cool computational photography techniques. We tend to put as many technologies into our phones as we can, so the trend of 3D scanning might be more viable in 20 years.