4 ms·
One particular thing I've noticed while playing video games is that it's very easy to lose track of where you "are" in the scene. Despite a relatively simple bu
by zalzane 13y ago
One particular thing I've noticed while playing video games is that it's very easy to lose track of where you "are" in the scene. Despite a relatively simple building layout, I notice that my mind doesn't "map" out the scene like it would if I was actually walking through the building.
This causes a huge break in immersion, where I've been walking around a town/building in a game for 30 minutes and have no idea where I am or how I really got there.
I think that VR is going to be the nail in the coffin for this problem. Awhile ago I tried a VR demo on one of those omni-directional platforms where you literally walk in the direction you want to go, and I noticed that my mind was internally mapping out the scene. As a result, the simulation was -much- more immersive, and I was quite content with just walking around the game world that was set up.
If this tech becomes widespread, I can see it opening up video game niches that have previously been untouched. Simulators for stuff ranging from exploring complex ruins to talking a walk in a forest, to showing home buyers what houses are like without having to drive out to them.