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glPushMatrix and many other functions were deprecated five years ago with the release of OpenGL 3. It is only available now in compatibility profile contexts, f
by oofabz 13y ago
glPushMatrix and many other functions were deprecated five years ago with the release of OpenGL 3. It is only available now in compatibility profile contexts, for backwards compatibility. You can't use it in core profile, OpenGL ES, or WebGL.
- wtracy 13y agoIt's present in OpenGL ES 1.x, but your point still stands.
- dualogy 13y agoSame issue -- since shader-based ES 2.x (and now 3.x) hit the scene, the fixed-function ES 1.x may well be considered deprecated. Sure there's still plenty of 1.x-only devices floating around. But ultimately it's a thing of the past.