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Old - You mean the fixed pipeline? Also, what's particularly wrong with glPushMatrix?
by zerr 13y ago
Old - You mean the fixed pipeline?
Also, what's particularly wrong with glPushMatrix?
- oofabz 13y agoglPushMatrix and many other functions were deprecated five years ago with the release of OpenGL 3. It is only available now in compatibility profile contexts, for backwards compatibility. You can't use it in core profile, OpenGL ES, or WebGL.
- wtracy 13y agoIt's present in OpenGL ES 1.x, but your point still stands.
- dualogy 13y agoSame issue -- since shader-based ES 2.x (and now 3.x) hit the scene, the fixed-function ES 1.x may well be considered deprecated. Sure there's still plenty of 1.x-only devices floating around. But ultimately it's a thing of the past.
- eropple 13y agoI thought "old, deprecated" might be indicative of that. If your code uses glPushMatrix, glBegin/glEnd, or other deprecated stuff, I don't want you writing tutorials for novices (and you should take down your old ones that already use it). VBOs and shaders from day one. It's easier that way.