4 ms·
There are so many impressive things going on here. The starting animation. Ambient occlusion. Integrating CSS 3D and WebGL. Even the achievements. Notice he sc
by SnowProblem 13y ago
There are so many impressive things going on here. The starting animation. Ambient occlusion. Integrating CSS 3D and WebGL. Even the achievements.
Notice he scales down the resolution when there are several frames dropping below 45 FPS. I've been thinking about how to solve the performance problem in voodoo.js, and this could be it. Good stuff.
- _frog 13y agoDynamically rendering at a lower resolution and then upscaling it to get a consistent 60fps is such a cool technique. The first example I ever saw of using a dynamic frame buffer in that way came in the form of WipEout HD on the PS3 back in 2008 or so[1], totally blew me away. [1]: http://insidethedigitalfoundry.blogspot.com.au/2008/09/wipeout-hds-1080p-sleight-of-hand.html http://insidethedigitalfoundry.blogspot.com.au/2008/09/wipeo...