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I see, personally I would prefer using the latest release available for each language as this more likely mirrors 'real world' scenarios. But that's preference
by gillianseed 13y ago
I see, personally I would prefer using the latest release available for each language as this more likely mirrors 'real world' scenarios.
But that's preferences for you, everyone has them :)
- logicchains 13y agoYou're right that it probably makes for a better benchmark, and I tried to use recent versions for the other languages, I just didn't bother for C and C++ as I assumed they'd already be the fastest in class so there was no need to test on the latest compilers.
- gillianseed 13y agoWell my main interest in this benchmark was actually that of Rust and Go as those are the languages tested that I'm personally most interested in (nice seeing them performing quite well), I just found the use of older compiler versions as an odd thing (though you explained your rationale). Any chance you would consider putting the compiler version used (for all compilers, not just c/c++) next to the compiler in the column for better disclosure? Good luck on your game!
- logicchains 13y agoThanks! And sure, I'll put the compiler versions up sometime next week, along with the compile times.