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>Javascript >You’ve perfected a robust, rich user experience for shooting yourself in the foot. You then find that bullets are disabled on your gun. Anyone ha
by milesokeefe 13y ago
>Javascript
>You’ve perfected a robust, rich user experience for shooting yourself in the foot. You then find that bullets are disabled on your gun.
Anyone have a modern version for this?
- samatman 13y agoWell, first you have to pick a gun framework, then figure out how to $elect your gun in it. Then you update the Gun model and set a callback onFire, and wonder what the hell happened. Later, the callback shoots you in the back of the head.
- pkorzeniewski 13y agoMy take: > Javascript > There're so many guns to choose from that when you finally choose one, it's suddenly no longer cool to shoot yourself with it so you look for another one. ps. I love Javascript :)
- talmand 13y agoMy version of this: "You have the gun, but you never fire it because you can't decide on accessories."
- RyanMcGreal 13y agoself.shoot(function() { holster.unclip(function() { gun.remove(function() { safety.disable(function() { trigger.pull(function() { // help I'm trapped in a callback factory }); }); }); }); });
- talmand 13y agoI was thinking along the lines of, "After building a suitable gun, you find it doesn't fire because the bullets are of the wrong type."
- mcdougle 13y agoOr better yet, wrong scope
- DanWaterworth 13y agoYou have a solution, but you worry that it isn't web-scale.
- Roboprog 13y agoYou try to shoot yourself in the foot, but somebody has monkey-patched your gun so that instead of bullets, a little flag comes out that says "Bang!".