2 ms·
He didn't think the game was fun so he stopped developing it. This sounds like something a lot of game development companies out there could learn from.
by marknutter 13y ago
He didn't think the game was fun so he stopped developing it. This sounds like something a lot of game development companies out there could learn from.
- pekk 13y agoI wonder if the obsessive focus fans developed on writing ASM, to the exclusion of almost any game mechanics, might have something to do with that