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"Journey to Justinia" – how I got my 5-year-old son to sit still for 5 hours
- vanderZwan 13y agoThis looks like so much fun. How much time does creating the maps take?
- justy 13y agoIt was heaps of fun! We both got really absorbed in it. I'd made the map the day before, off and on during the day and evening. Maybe 4-5 hours work.
- donohoe 13y agoSee my comment on your post - but this would make for a great game-kit. If you could come up with a flexible system for the fog-of-war and organize parts of the map to work with the areas they'd cover, then let parents/kids share/collaborate online or offline to make their own adventurers. If this were a Kickstarter project I'd back it in a heart beat
- fredley 13y agoI love the creativity in this, it's just wonderful. Any chance of slightly more detail about the rules? Are chests populated with treasure when you design the map or is it generated randomly during an encounter? Is there a 'goal' or is it a just explore-neverending story type game?
- simonbarker87 13y agoBest Dad ever!
- foobarbazinga 13y agoThis looks incredibly fun to play! Great :)
- johnnyc3po 13y agoLot's of Adderall/Ritalin and she's bound to be successful in life.
- speeder 13y agoWhoa, this is hell cool! It make me miss the fun I had with my uncle... My uncle loved to spend LOTS of time drawing stuff like this and making games similar to this one (although less RPGey and more puzzley) Sometimes he did it with whatever paint software was available on the machine. I never understood why instead of becoming a artist (he draw really well) or a game designer (he loved to design games) he went to become a prosecutor... Also, another fun variation my uncle taught me: make your maps with matches, and use paper balls as characters (or coins, or beans, whatever), with matches you can simulate doors, opening and closing them, and have a more freeform roleplay thing, like simulate for example a space ship, and then a accident, as a asteroid hit the ship, and you then throw a heavy coin in your matches and see as they make a hole on the thing, and then the players try to survive in the ship full of holes, broken walls and stuck doors. By the way, my uncle is still alive, is that we don't have time anymore :/ (also living 600km apart does not help either)
- WalterSear 13y agoWhy not build him a blog for his inventions?
- speeder 13y agoI am certain he would never write on it. He don't read blogs, and don't care for them, and much less would write one.
- WalterSear 13y agoOk, so at least photograph his inventions and share them with us :)
- justy 13y agoThat's awesome! I like the real world physics touch.
- jtsnow 13y agoAs a child, I would draw similar maps with monsters and artifacts using MacDraw Pro. I'd draw black layers to simulate fog of war and delete as play progressed. My friend and I would take turns creating maps. It was loads of fun. If something like this gets kickstarted as others have suggested, I'd recommend a kid-friendly way to build maps. Creation can be more fun than playing and also gives kids a different set of problems to explore.
- protomyth 13y agoAnother way to do "fog of war" is to imitate Warhammer Quest / Hero Quest where floor tiles are placed on the table. Might be a bit much for a 5 y/o given the articles points about the greatness of magnets.
- embwbam 13y agoOh man, I did something like this years ago, but for teenagers. It's super fun to make them. Just think maze + dice and you can come up with some cool stuff.
- jasonjei 13y agoThese days not being able to sit still is considered a medical problem, when the truth is that it's just boys being boys. In fact, probably those who are bored more easily are engaged at the difficult to solve problems and games. When I was a kid, I was told my attention span was short and that I had ADD, but in truth it was that I was bored. Given a difficult programming problem, for example, such as learning Win32 for example, I could spend hours working on it because it became a puzzle. Kids that think creatively are probably easily bored by conventional attention getters. They like solving problems.
- ericabiz 13y agoActually, girls can have ADHD too (I should know--I am one, and I've been diagnosed.) Also, as someone who's been diagnosed with ADHD, saying "boys being boys" is not only untrue, but also dismissive of what IS actually a medical problem for some of us. I wrote a blog post about ADHD called "Why I Feel Like A Failure, Even Though On the Outside, I'm A Success..." I think it might resonate with many here: (http://www.erica.biz/2012/failure-success/ http://www.erica.biz/2012/failure-success/) I would ask that you please not be dismissive or stereotypical of what is a real medical issue that some of us have had to deal with our entire lives.
- speeder 13y agoerica, I doubt 20% of the population really has ADHD that is the current issue that has been cropping up. He is not dismissing people that REALLY has the issue, he is dismissing the fact that people has been throwing this around a lot, without any need.
- officemonkey 13y agoHere's Ken Robinson making speeder's point. http://www.youtube.com/watch?v=zDZFcDGpL4U http://www.youtube.com/watch?v=zDZFcDGpL4U I was gobsmacked when I saw a teacher "diagnose" ADHD in one of her students. The fact that this is done regularly is flabbergasting.
- mdc 13y ago
- lifeformed 13y agoOh gosh, I used to do stuff like this as a kid. I only needed a piece of paper and pencil though, no other tools. I would draw an adventure puzzle like this, but the big thing was it used BOTH sides of the paper. When you went through a door, you went to the other side of the paper (you'd have to bend the paper around your finger a little bit to estimate where the door led to). Also, there were many locks and keys and items (think Zelda). A door might have a strange symbol on it, and you needed to find the key with the corresponding symbol to advance. Or you needed to get the lava suit to get past the pit of lava. This is what I did during class in elementary school, and challenged my friends and brother to beat them. Now that I'm 26, I still do the same thing, but with computers and in 3D.
- vehementi 13y agoTotally did this too, though without the innovation of using two sides of the paper. I'd draw mazes with monsters and stuff on grid paper, and use a piece of paper with hole cut in it to implement the player's vision (can only see 5 squares around etc.) Good times...
- ArekDymalski 13y agoThanks for the inspiration. My son will love the "player's vision" concept.
- rev087 13y agoWe did these too! But our little group of kids used two variants: the first was meant to be played by tracing your path with a pencil (so we could erase and reuse the map) through really narrow passages. The second was more interpretative; the players needed to use tools and the environment to progress (such as chopping down a tree and building a canoe to go through a river). We even had recurring characters from our real life experiences. Our textbooks were full of mini maps like these around the edges.
- rfnslyr 13y agoHaha awesome. I recall drawing insane war scenarios with stick soldiers in the most ridiculous situations. Every inch of the paper was different from the next.
- malkia 13y agoAs a dad Of 5 years old boy all I can say is thank you. He loves playing lego with me, and video games too. A friend of mine with two boys close to mine did this for his kids: He would go one day earlier to some close hike trail or peak, and would put some coins in the ground, different places, etc. The next day he would go with the boys with a pirate map looking for the treasure. Boys (and could be girls too) love these things. My son for example can get completely concentrated when comes to fishing (even if it's with some made up rod, and fake stuff in there). Last time we went to lake Casitas (California). He was hooked (unlike for him) for an hour doing his fishing.
- officemonkey 13y agoI have a 5-year old too, and he loves LEGO and Video Games too. What video games do you two like? He LOVES the LEGO Batman game, but my wife is concerned about the LEGO guns. The other day we played Minecraft on the iPad together and he built a house, two beds, and put two signs over the beds. One for himself (he typed his name all by himself) and one for me (he needed help to find the "p" in "Papa.")
- Avenger42 13y agoMy wife and I (no kids) enjoy the LEGO Harry Potter games - wands instead of guns, and as far as I remember, when you fight enemy humans, you don't "kill" them, they just teleport away. Most of the LEGO series of games are similar - LOTR has swords and bows & arrows; Pirates has swords and muskets (and in sword fights, IIRC, enemies fall down and break apart when they "die"); and Star Wars games have blasters and light sabers.
- gingerlime 13y agoThis looks super-cool. I kinda wish I was a dad to have a chance to play with my son (he's going to be born in October, so there's hope, and I should start preparing). However, I must be totally stupid, but I don't get the rules, even after reading them twice, and looking through all comments on the post and on HN. I get the movements turn-by-turn. But how do you decide the outcome of encountering a ghost/spider/arrow with the dice? how do potions work? what's in the treasure chests? which other items can be collected? (in short, what am I missing?)
- clarkmoody 13y agoIt may be that the little numbers represent how you have to roll. For instance, the {5/12} might mean you have to score a 5 on a roll of 2 6-sided dice (or one 12-sided die). At the bottom of the whole map, he has a big list of these {N/M} scores along with characters.
- gingerlime 13y agoyeah, you're right. Thanks. So I'm guessing higher than 5 wins, less loses? But what about the potions and other stuff you find throughout the game? I'm guessing something like this can give you, say a +1 dice points for 5 moves or something like that?
- themstheones 13y agoAll the research on the subject shows incontrovertibly that 5 is way too young for video games.
- lutusp 13y ago> All the research on the subject shows incontrovertibly that 5 is way too young for video games. First, "all the research" means "all the psychological research". Recent scandals demonstrate that psychological research has the approximate value of astrological forecasts: http://news.sciencemag.org/people-events/2012/11/final-report-stapel-affair-points-bigger-problems-social-psychology http://news.sciencemag.org/people-events/2012/11/final-repor... Quote: "In their exhaustive final report about the fraud affair that rocked social psychology last year, three investigative panels today collectively find fault with the field itself. They paint an image of a "sloppy" research culture in which some scientists don't understand the essentials of statistics, journal-selected article reviewers encourage researchers to leave unwelcome data out of their papers, and even the most prestigious journals print results that are obviously too good to be true." Second, one would want to compare video games with whatever a 5-year-old would be doing instead. Looked at that way, obviously a well-designed age-appropriate video game might represent an improvement over its alternatives in some cases. Finally, let's let the parents decide -- you know, the people who ignored all conventional wisdom and decided to have the child in the first place?
- vacri 13y agoSpeaking of sloppy work, you link to an article on social psychology yet extrapolate the findings to the whole of psychology. You then throw the baby out with the bathwater by claiming the entire thing is useless when it's not. The nature of psychology lends itself to more fuzzy or fraudulent work, but by saying that psychological research is itself useless, you're also throwing away things like A/B testing, UX testing (including Apple's much-vaunted usability stuff), research into grief management, team-building research, research into cognitive recovery therapy after acquired brain injury, work looking into ameliorating sexism and racism, perception research for HUDs in fighter aircraft (my honours research), some pain management research, research into dealing with PTSD, research into crowd control and management... ... all this (and more) is apparently useless, simply because you've got a chip on your shoulder. Fuck I'm tired of people just taking pot-shots at a soft target that they don't understand and never bother to.
- pg 13y agoThis is a subtle example of the advantages of the Internet. When people made things like this in 1980, you'd never even hear about it.
- mratzloff 13y agoI have a coworker who adapts old text adventure games into simple roleplaying games for his young daughters. Planetfall is their favorite. When I was a kid my parents didn't have a lot of money, so instead of playing video games, I would design entire worlds on paper that looked very similar. Of course, I couldn't play them--the D&D aspect to this is pretty neat. (I also designed my own cardboard Transformers that would actually transform! I was really proud of those. I remember I had little sliding bits, like revealing the robot's head.)
- RyanMcGreal 13y ago> I also designed my own cardboard Transformers that would actually transform! Heh. I used to make paper Transformers that transformed. They were at least as fun as the real toys, and a lot more portable. I may even still have them somewhere in a box. Later I graduated to making Lego Transformers that transformed. When I bequeathed my childhood Lego bin to my older son, it still had some Lego Transformers in it. I had to explain to him what Transformers were, because this was before the Michael Bay reboot.
- drivers99 13y ago> When I was a kid my parents didn't have a lot of money, so instead of playing video games, I would design entire worlds on paper that looked very similar. This makes me smile. I actually did this as well in the 80s. I was inspired by games I saw on my friend's computer, so I'd fold a piece of notebook paper into 8 pieces (or 16 if you use both sides) and draw "screens" that you could move between. I'd tear off a small piece of paper and draw the player's character on it. I'd design the game during class-time, then I'd have my friend play it at recess. He'd move the character around and I'd change things around to the correct screens when he moved from screen to screen.
- corin_ 13y ago
- diggum 13y agoThis is great! A few years ago, I did something similar for my son and 3 of the neighbor kids. It was a very minimalized D&D type of game where they each picked from a stack of predefined player charts, then played a simple but thrilling campaign to rescue the kidnapped king. There were a few routes they could take, each with different hints and warnings from villagers along the way. In the end, 4 boys from ages 4-7 sat at the table, engrossed and attentive, for over 3 hours. They've since made their own maps and stories, though I think the making has been more fun for them than actually playing. I love this approach, though, as it is almost something a kid could play by themselves or more easily create for one another and play together. It could even be played in the car on trips, reducing whining about playing with the ipad. (I didn't have ipads when I was your age!!)
- 10098 13y agoThat guy is a great father.
- sadkingbilly 13y agoJust to add, you can do this in an even simpler form and cater it toward your child's age. For example, instead of drawing a detailed maze like that, you can build a dungeon with blocks. It doesn't have to be big. Put some toys inside it to represent monsters, treasure, traps, etc. If your kids are 2-4, you can even skip the dice too. Put a puzzle of some sort before the final boss, like you have to play a series of tones on a toy flute to unlock the door, or pick a colored key, or say a magic word ("please"), etc. For child-friendly play, the monsters can be scary at first and then become your friend. Everyone can live happily ever after at the end (spiders and monsters too).
- joshdance 13y agoSuper fun. I love little projects like this. I am sure the kid loves it, and they are making memories.
- krisc 13y agoMe and my twin brother did stuff like this when we were kids! We thought of it as playing "video games" on paper.
- lancefisher 13y agoThis is really cool! My 5yo loves to draw games on paper. I let him play on the iPad almost as much as he wants, but often he prefers to draw the games, expand on them, and create his own. We make mazes for each other, and he creates levels for me to figure out. I go down to our local newspaper, and buy newspaper end rolls for $1 each. These are the rolls of paper left over after printing. They are about two feet wide and probably 100 feet long. Just today, I found a game for the iPad that lets him create his own platformers. He's excited to try it out tomorrow. It's called "My Doodle Game" https://itunes.apple.com/us/app/my-doodle-game!/id572842495?mt=8 https://itunes.apple.com/us/app/my-doodle-game!/id572842495?... PixelPress also looks promising: http://pixelpressgame.com/ http://pixelpressgame.com/ If anyone knows of other easy game dev tools for kids, I'd love to hear about them. I think it's good to keep the momentum going when he's having fun with something.
- justy 13y agoIf you want to DL the map and support the development of new ones, search Etsy for 'Justinia' :)
- cpeterso 13y agoThis game reminds me of another drawing game: "How To Host A Dungeon". More info and instructions are here: http://planet-thirteen.com/Dungeon.aspx http://planet-thirteen.com/Dungeon.aspx "How to Host a Dungeon is a solo fantasy pen-and-paper dungeon-building game. The game follows the progress of an imaginary dungeon from the dawn of time through to an arch villain attempting to conquer the world. The creation of the dungeon is driven by random tables and procedures as monsters, adventurers, civilizations, and arch villains interact in an underground environment. The player records these interactions, maintains the dungeon map, and makes some choices in how they play out. The end product of the game is a complete unique dungeon map and history which stands as an interesting artifact on its own or can be used as the basis of a dungeon crawl role-playing game campaign."