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We (MakeGamesWithUs) have also found this to be the case. During our 75-person summer internship, many of the developers had old and slow hardware, and it made
by DesaiAshu 13y ago
We (MakeGamesWithUs) have also found this to be the case. During our 75-person summer internship, many of the developers had old and slow hardware, and it made the debug cycle significantly slower and far more frustrating. I remember how much more productive I became when I upgraded to pro level hardware and can imagine the potential if they had the luxury of working on top of the line machines.
- eliasmacpherson 13y agoThe debug cycle is just as much a product of the environment and language you are using, as it is the hardware.