3 ms·
If you have touching faces rendered using different shaders, different lighting/material properties and/or different textures, internal edges rendered using sub
by w0utert 13y ago
If you have touching faces rendered using different shaders, different lighting/material properties and/or different textures, internal edges rendered using subpixel antialiasing will look bad, which is why FSAA using multisampling is the preferred way to antialias on any system that has sufficient fillrate.