4 ms·
>Subpixel rendering only works for contours. That's simply not true. It works for any non-horizontal edge.
by mistercow 13y ago
>Subpixel rendering only works for contours.
That's simply not true. It works for any non-horizontal edge.
- w0utert 13y agoIf you have touching faces rendered using different shaders, different lighting/material properties and/or different textures, internal edges rendered using subpixel antialiasing will look bad, which is why FSAA using multisampling is the preferred way to antialias on any system that has sufficient fillrate.