2 ms·
Why's that so bad? A comment in this discussion (http://programmers.stackexchange.com/questions/17519/why-does-directx-use-a-left-handed-coordinate-system http:
by James_Duval 13y ago
Why's that so bad? A comment in this discussion (http://programmers.stackexchange.com/questions/17519/why-does-directx-use-a-left-handed-coordinate-system http://programmers.stackexchange.com/questions/17519/why-doe...) suggests that it is trivial to transform one system to the other.
- 3dev 13y agoIt's actually not that bad but OpenGL (and thus WebGL) is a right-handed system by default (It supports whatever system you want though). And right-handedness is also kind of a standard, think about cross-product, Counter Clock Wise direction, etc...