3 ms·
while listening to the structuring of the haskell version, with a "world" and an "actor" for each element, and the interaction as message-passing, I would think
by _ZeD_ 13y ago
while listening to the structuring of the haskell version, with a "world" and an "actor" for each element, and the interaction as message-passing, I would think Carmack would find using erlang very satisfing as another alternative :D