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Ya'll seem to be arguing apples and oranges. To get to the point, when webGL is commonplace what stops you from creating a 'structured and well declared' marku
by mbell 13y ago
Ya'll seem to be arguing apples and oranges. To get to the point, when webGL is commonplace what stops you from creating a 'structured and well declared' markup / styling language that renderers to webGL without all the HTML / CSS baggage?
- maaaats 13y agoYou mean end up reinventing a browser inside WebGL?
- skrebbel 13y agoYes! That would be excellent. This way, browser innovation is not limited by 3 gigantic companies and a nonprofit or two fighting five-year political wars over how to draw drop shadows on rectangles. Webapp developers can just ship the browser (or, well, the renderer) with the application.