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Not only is WebGL not declarative, but how do you handle rendering text and having the browser know that it's text? While HTML/CSS has serious compatibility an
by cliftonk 13y ago
Not only is WebGL not declarative, but how do you handle rendering text and having the browser know that it's text?
While HTML/CSS has serious compatibility and expressive issues, it's moving in the right direction very quickly. WebGL will be fantastic for gaming and visualizations, I think it is very much inferior for web pages & applications.
- fuckjavascript 13y agoEasy: provide an API for specifying text selection. Provide an API for sending things to the clipboard. You know, like every other programming platform does. It's probably about time I stopped getting irritated at how incredibly slow web development types are. There is _no_ reason for the browser to be a document browser mashed together with a distributed computing platform. Other than sheer stupidity, which there is plenty of to go around. The whole purpose of the kind of distributed computing platform that you have with asm.js, webgl etc is to build fucking applications. You know, like DOCUMENT BROWSERS.