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Awesome awesome awesome. I'm super psyched about this stuff. I'm going to pre-order a pair. Anyone (from Meta maybe?) have any details on the SDK? I see "wr
by nlh 13y ago
Awesome awesome awesome. I'm super psyched about this stuff. I'm going to pre-order a pair.
Anyone (from Meta maybe?) have any details on the SDK? I see "write code in Unity3D on a Windows PC" from their Kickstarter, but curious if that's the latest word...
- doctoboggan 13y agoI would also love some more information on the SDK. $700 is a little steep but I would probably spring for it depending on what I can do with the development kit.
- AsymetricCom 13y agofyi, Google glass is $1,200 and is going for twice that on eBay.
- bensandcastle 13y agoAll Unity 3D. Thanks for the feedback that you want more detail. We're posting some app video and a developer section soon. We make the real world (surfaces/objects/hands) appear as 3D objects inside Unity. We do the heavy lifting with computer vision and math so you can code the game as you would any other--the cool bit is the 3D objects correspond to stuff in the real world. Our number one goal is to be the easiest environment to dev on.
- Impossible 13y agoSeems strange that you don't have C++ SDK as well. Unity3D is great, but what if someone wants to add support to an existing 3D modeling application? Even if you're primarily targeting indie game developers, what if I my engine of choice is UDK instead of Unity3D? Depending on how you implement your Unity integration it probably wouldn't be very hard to add support for other code bases, but if you want a lot of developers making applications for Meta it seems like you'd have more options available.
- kayoone 13y agoSince its a first dev version and aimed at simplicity i understand going with Unity first. I am sure they will add other technologies at a later stage.
- josephpmay 13y agoWill this work with the free version of Unity, or only the paid version? I'm a student doing research in computer vision and would love to develop for Meta. (I actually proposed something very similar a few years ago and wanted to work with Steve Feiner, but I was never able to get in contact with him).