2 ms·
Yes. http://www.iphonesavior.com/2009/01/iphone-developer-quits-day-job-after-ishoot-hits-number-one.html http://www.iphonesavior.com/2009/01/iphone-developer-
by pclark 17y ago
Yes.
http://www.iphonesavior.com/2009/01/iphone-developer-quits-day-job-after-ishoot-hits-number-one.html http://www.iphonesavior.com/2009/01/iphone-developer-quits-d...
namely:
"iShoot Lite" went live on January 3, 2009. Less than ten days later on January 11, the original iShoot rocketed out of obscurity as the number one Top Paid App in the iTunes App Store with 16,972 downloads in one day. It virtually blasted the reigning number one iFart app off its perch overnight. iShoot simultaneously grabbed the Top Free App number one spot as well.
- ScottWhigham 17y agoSo wait - because this one, single iPhone application's "Lite" version worked, that means "Lite" versions work? I'm not so convinced. What worked for this guy doesn't mean it will work across all application types, for all developers, or for all audiences. OP, I'd be careful reading responses that are absolutes. No one can tell you definitively whether a "Lite" version will work for you. They can offer stories/stats of what other apps' successes/failures have been but do not misconstrue the reason behind the success/failure as being solely due to having a "Lite" version.
- jasongullickson 17y agoAbsolutely, I deliberately left the definition of "work" vague to try and solicit a range of responses. There are are obvious costs to develop/maintain a "Lite" version but I want to discover the hidden costs (and benefits) of providing two versions. I've read somewhere that having a Lite version can impact piracy, which is one angle I wouldn't have predicted.
- ErrantX 17y agobut it proves it can have an effect. Certainly it was not the single reason that app (or any other) did so well - but it shows that people will buy something if they can try for free :)