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I see strong parallels between UX designer and game designer. It was not until more recently that it has become generally accepted that everything from time kil
by AJ007 13y ago
I see strong parallels between UX designer and game designer. It was not until more recently that it has become generally accepted that everything from time killing mobile games to enterprise software demands good UX. Decades ago game designers figured out that a good UX meant a larger player base and ultimately more sales -- rather than contracts and inescapable legacy lock ins.
UX is about creating a clear, intuitive experience for the user (the front and back end work that makes that possible.) This is done through consistency of patterns, both unique to the application and drawn on existing and historical work (also makes for a good argument against software patents, but that is another issue.) At the very least, this requires some one or a group of people to create an agreed upon design document from the start.
Steve Jobs view of the liberal arts goes a long way in explaining UX. Everything matters. That hardly means every single team member should be an omniscient visionary with hundreds of niche interests.