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The market for those types of games is slim. The tabletop market is already small and the only reason they can turn a profit is because their costs are low. A
by socialist_coder 13y ago
The market for those types of games is slim.
The tabletop market is already small and the only reason they can turn a profit is because their costs are low.
AR tabletop games would have an even smaller market and also be more expensive to produce.
- KVFinn 13y ago>The tabletop market is already small and the only reason they can turn a profit is because their costs are low. It's bigger than ever and steadily rising. Blocks for building dungeons made 2 million on Kickstarter: http://www.kickstarter.com/projects/dwarvenforge/dwarven-forges-game-tiles-revolutionary-miniature http://www.kickstarter.com/projects/dwarvenforge/dwarven-for... I can see a single mind-blowing tabletop demo selling pretty damn well. The audience isn't huge and mass market, but it's decent sized, and willing to drop very high amounts of money on cool stuff.
- sspiff 13y agoI'm not sure the market is that slim (a lot of people in my social circles are playing them these days, certainly more than 5 years ago), and these board and card games are sold at rather expensive prices (€80 for a boardgame is not rare). That said though, when I play a boardgame, I'm just playing it on a table with some friends. I don't want the games to get any more complicated, and I certainly don't want to put on headgear or glasses and involve technology for some gimmick AR feature. You'd have to make the game concepts that require such a setup very compelling for me to consider them.
- tokipin 13y agobut dude, the possibilities[1] [1] http://www.youtube.com/watch?v=PrWV4Hemfio http://www.youtube.com/watch?v=PrWV4Hemfio