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They've updated it, now looks like he's supposedly still involved with Bethesda/Zenimax. Which at least to me seems weird, since last I knew he did at least a L
by runevault 13y ago
They've updated it, now looks like he's supposedly still involved with Bethesda/Zenimax. Which at least to me seems weird, since last I knew he did at least a LOT of the work on any new engines himself. Hard to do that if he's busy with being CTO of another company working on the Rift.
- flogic 13y agoIt's worth remembering that John also did Armadillo Aerospace on the side too.
- AdrianRossouw 13y agohe's done the dual executive thing for many many years. he used to be id first, armadillo airpspace second. now he's occulus first, id second. it'll only preclude him from doing much programming.
- nknighthb 13y agoCarmack is a workaholic of legendary productivity. If there are truly 10x programmers out there, he is undoubtedly one. Another important point is that it's not games he develops, it's game engines. Other people do most of the game logic and design. Working on a 3d display for those engines doesn't seem so far removed from that, and of potential value to future id/ZeniMax work.
- projectileboy 13y agoI remember reading his .plan files in the 90s; the amount of work he would do in a single day was utterly insane.
- steauengeglase 13y agoLately it seems like this work has been more pre-engine research and crunch time follow-up, so I can't say I'm too worried for id. He has made it pretty clear over the last few years that there really isn't a lot for him to do there, at least on interesting stuff. Writing rendering engines has become more incremental than revolutionary and I get the feeling that, for him, stuff like mega texture was about as interesting as writing a new zip program.