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I'm not sure why you think that. I had known of OMGPOP for a few years prior to Draw Something because some friends and I played their tetris game. To have one
by RobAtticus 13y ago
I'm not sure why you think that. I had known of OMGPOP for a few years prior to Draw Something because some friends and I played their tetris game. To have one hit like Draw Something in those couple of years doesn't suggest to me they would've had much further success.
- arn 13y agoBut once you have Draw Something and hundreds of millions of users, it's easier to launch the next hit. Having that leverage is a big advantage in the iOS marketplace where discovery is a major challenge for newcomers.
- pclark 13y agoalmost all game companies are contrary to this
- arn 13y agoAre you talking about iOS game companies or other game companies? I'm talking about iOS game companies. Also, I didn't say it was a guarantee, but it is far far easier. Also, remember the scale of Draw Something. Over 100 million downloads in the first year.
- rdouble 13y agoWhat are examples of iOS gaming companies with multiple hits?