3 ms·
The problem with DF GUI is not that it is not pretty, but that it is not effective at all. Additional colors, alpha channels (like looking at 2-3 depth cross-se
by drewhk 13y ago
The problem with DF GUI is not that it is not pretty, but that it is not effective at all. Additional colors, alpha channels (like looking at 2-3 depth cross-sections instead of one), no fixed font size, so smaller info screens, proper zooming (boy, how useful that would be), smoother scrolling to not get lost, etc.
I understand they do not want to invest time in these, but all they need is to open up a TCP port and have a protocol that accept commands and returns some game state. Then we could make all kind of open source clients, some fancy (2D, 3D, 4D, whatever) some crazy (multi-screen setups), web frontends or android thin-clients to cloud hosted DF, etc.