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There's also the dynamic of feeling the need to do more, having learned from previous mistakes. My employer's first hit game was shipped in 5 weeks by one full
by JabavuAdams 13y ago
There's also the dynamic of feeling the need to do more, having learned from previous mistakes.
My employer's first hit game was shipped in 5 weeks by one full-time programmer and one full-time artist. It took three years to become what it is now.
Now, when we start a new game, we worry about over-the-air downloads and updates. We think about monetization. We work with testing partners. We need privacy policies. We need Facebook integration. We need localization (English, French, Chinese-Simplified, Chinese-Traditional, German, Italian, Japanese, Korean, Portuguese, Russian, and Spanish). And on and on ...
None of this is explained by a growing team, nor by outsiders brining in their biases. Instead, we feel we need to do more to avoid the mistakes we made in the past.
Is this a maladaptive, or is it a realization of the scope of the problems we're trying to solve?
No one dies if we ship a brutal crash and data corruption bug. I love rapid prototyping, but I think new-space is realizing that rapid development means $100M, not $10M invested.