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To be fair Carmack also comes with his own cultural baggage from Id Software. Wanting to keep the team small, not setting hard deadlines, using a new generation
by subsystem 13y ago
To be fair Carmack also comes with his own cultural baggage from Id Software. Wanting to keep the team small, not setting hard deadlines, using a new generation of the engine for each game etc.
- angersock 13y agoIt worked, didn't it?
- deletes 13y agoNot really; The development time seems to be getting longer. Quake/Doom 1 took a ~year. Doom 3 was 3 years, and now Rage the latest title took 7 (!) years.
- devbug 13y agoAnd look at the scope.
- deletes 13y agoWhat do you mean? All their games were aimed for the same ~12 hour play duration. Rage was no exception.
- furyofantares 13y agoThe amount of content you have to produce for 12 hours of Rage is much greater than for 12 hours of Doom
- angersock 13y agoRight, but look at the team size as that happened. I'd posit that moving away from the team structure he advocated is part of the cause of those delays.
- duaneb 13y agoI am not entirely sure how good Carmack was for the company—the tech engine yes, as the director of a corporation, not so sure.
- Bamafan 13y agoAgreed. It's obvious now that losing Romero was a tremendous blow to the company, creatively. (Was not obvious back when it happened though, at least not to me.)