2 ms·
It all comes down to what the hardware supports, ultimately. I'm not performing any true miracles here: I'm just making best use of the hardware resources avai
by jpap 13y ago
It all comes down to what the hardware supports, ultimately.
I'm not performing any true miracles here: I'm just making best use of the hardware resources available, with some clever software tricks and algorithms.
The iPhone 5 actually supports 60 pictures/sec capture, for example, but Apple has decided for whatever reason, to disable it on iOS 6. If the iPhone 5 ran on iOS 5 (surprise?!) then it would likely run at 60 pictures/sec.
On iOS 7 that all changes: so you'll soon be able to capture at 60 pictures/sec, which is rad.
The rollerblader shown on the TC article was shot at Sunday Streets in the SF Mission District on my iPhone 4S at 60 pictures/sec. The photo quality is somewhat degraded for the web, but it still looks awesome full screen (from the SnappyCam website; the TC embed is in a restricted iframe and can't go full-screen).
I know a couple of great engineers that work at Apple, but haven't spoken with them for one or more years. Sounds like a cool place to work, but so can be working for yourself.
It's been a hard slog--I quit my last full-time job in March 2011--but I'd love to see SnappyCam through and bring to life another startup idea I have in mind. (Some of the YC partners have already seen me pitch it; SnappyCam has been a rather good distraction of late.)