3 ms·
Some questions: Instead of doing full resolution at 20 fps, can you do a smaller resolution at, say, 160 fps? If the next generation iPhone processor is faste
by marze 13y ago
Some questions:
Instead of doing full resolution at 20 fps, can you do a smaller resolution at, say, 160 fps?
If the next generation iPhone processor is faster (a safe bet), do you think your software would allow at least 24 fps, and you could use the iPhone to shoot a 10+ megapixel movie?
Shouldn't Apple have hired you already?
- jpap 13y agoIt all comes down to what the hardware supports, ultimately. I'm not performing any true miracles here: I'm just making best use of the hardware resources available, with some clever software tricks and algorithms. The iPhone 5 actually supports 60 pictures/sec capture, for example, but Apple has decided for whatever reason, to disable it on iOS 6. If the iPhone 5 ran on iOS 5 (surprise?!) then it would likely run at 60 pictures/sec. On iOS 7 that all changes: so you'll soon be able to capture at 60 pictures/sec, which is rad. The rollerblader shown on the TC article was shot at Sunday Streets in the SF Mission District on my iPhone 4S at 60 pictures/sec. The photo quality is somewhat degraded for the web, but it still looks awesome full screen (from the SnappyCam website; the TC embed is in a restricted iframe and can't go full-screen). I know a couple of great engineers that work at Apple, but haven't spoken with them for one or more years. Sounds like a cool place to work, but so can be working for yourself. It's been a hard slog--I quit my last full-time job in March 2011--but I'd love to see SnappyCam through and bring to life another startup idea I have in mind. (Some of the YC partners have already seen me pitch it; SnappyCam has been a rather good distraction of late.)