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>Speaking of Unity, while much of the game specific code is written in C#. As far as CPU time, the vast majority of execution is spent in C++ code. And much of
by gte910h 13y ago
>Speaking of Unity, while much of the game specific code is written in C#. As far as CPU time, the vast majority of execution is spent in C++ code.
And much of the operating system specific code is written in C. I've always found this "My tight loop is in the language I like" argument a little weird.
- Arelius 13y agoI'm not sure I understand what you are saying. I was simply saying that since we were talking about the performance of browsers (An application that pretty much is the tight loop) Bringing up examples of applications that are not in such a tight loop may not be the most relevant without also discussing where their "tight loop" is. Does that perhaps clarify my comments? Also, keep in mind that in a well designed system. The "tight loop" should be in application code. Not OS code. The OS should generally have a priority on latency and overhead over raw throughput.