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Like how videogame developers started shifting from DirectX in 2003 and many now write for open standards, like OpenGL & OpenAL? Except that didn't happen. The
by stephengillie 13y ago
Like how videogame developers started shifting from DirectX in 2003 and many now write for open standards, like OpenGL & OpenAL?
Except that didn't happen. The videogame industry got too caught up in the nVidia vs ATI fanboy wars, allowing Microsoft's proprietary standards (or however I should refer to DirectX) to become the de facto industry standard.
- BlackDeath3 13y ago"Like how videogame developers started shifting from DirectX in 2003 and many now write for open standards, like OpenGL & OpenAL?" Hey man, I'm working on it! Give me a break.
- nkassis 13y agoThere has been some recent changes around this situation such as Microsoft now implementing WebGL in IE11 which means they are starting to loose some of their stronghold on the graphic api world.
- stephengillie 13y agoI don't think it's a case of Microsoft consciously releasing their stranglehold so much as new devices (smartphones) forcing a change in the videogame landscape.