3 ms·
This reminds me of the "data-oriented design" debate that's been raging in game programming for a while. I assume you've seen e.g. http://harmful.cat-v.org/soft
by groby_b 13y ago
This reminds me of the "data-oriented design" debate that's been raging in game programming for a while. I assume you've seen e.g. http://harmful.cat-v.org/software/OO_programming/_pdf/Pitfalls_of_Object_Oriented_Programming_GCAP_09.pdf http://harmful.cat-v.org/software/OO_programming/_pdf/Pitfal... (or similar papers)
- ibdknox 13y agoI actually have a post about data-centricity in games, though from a very different angle. http://www.chris-granger.com/2012/12/11/anatomy-of-a-knockout/ http://www.chris-granger.com/2012/12/11/anatomy-of-a-knockou...
- johnrob 13y agoIt seems like one large breakthrough in programming could simply be using the features of a language in a manner that best suits the problem. That's what I get from your blog post: design for what makes sense - not for what looks normal during a review. One thing I envy from LISP is that there seem to be few 'best practices' that ultimately make our applications harder to modify.
- taeric 13y agoThat should have a nice catch phrase "solidified into disaster by 'best practices'"?