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When personal computers were just coming into the mainstream, particularly when GPUs were just coming about, there was a similar fragmentation issue. OpenGL so
by Zikes 13y ago
When personal computers were just coming into the mainstream, particularly when GPUs were just coming about, there was a similar fragmentation issue. OpenGL sought to resolve this with a crap-ton of manufacturer bits and a difficult to use API, but DirectX came along and (for the most part) solved that.
Nowadays we hardly think twice about the fact that there are millions of combinations of monitor and GPU brands and models and configurations. Has anyone ever thought to do a similar comparison of desktop and laptop "fragmentation"?
- mtgx 13y agoGoogle's main goal for Android should be to achieve something similar for Android, like it was achieved for Windows. I think it's doable, but it requires some technical expertise (the easy part), and a lot of will to do it, to convince other OEM's to get on board and support the standardization of hardware and software (the really hard part). I'm also not sure Google wants to do that so badly. I think they're pretty content and comfortable with how Android is working right now, generally speaking.