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> and my Objective-C coding was limited to the two games. So I basically started with an equal blank slate on both platforms. It's not like game dev is one of
by ratsimihah 13y ago
> and my Objective-C coding was limited to the two games. So I basically started with an equal blank slate on both platforms.
It's not like game dev is one of the most complex kind of development and requires game design as well as low-level graphics programming skills.
- pmelendez 13y ago>"It's not like game dev is one of the most complex kind of development and requires game design as well as low-level graphics programming skills." Depending on the game that you are making the developing is not necessarily complex nor require low-level graphics programming skills, especially now that you can find high quality open sourced game engines out there.
- jasonlotito 13y agoI imagine this is more in reference to his experience with the languages, not programming. Taking a guess, I imagine most of his time wasn't spent writing Obj-C, but rather C. In this case, there was very little he could carry over when developing the iOS app with Cocoa.
- rdouble 13y agoThe games he wrote were a bluetooth enabled card game and simon says. (check the link) These would use different iOS APIs but are not complex and do not require low-level graphics programming skills. The bluetooth card game is actually a tutorial level kind of thing. Ray Wenderlich and Apple's own docs have a version of it.