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Well various techniques to recycle/reuse allocations instead of "garbaging" are well known techniques from the Java world too. Also, the generational collector
by chetanahuja 13y ago
Well various techniques to recycle/reuse allocations instead of "garbaging" are well known techniques from the Java world too. Also, the generational collectors popular in the JVM's also do a good job of lots of short-lived allocations (as long as a vast majority of them die young).
The problem is, none of those things help when you have a large cache of small(ish) objects that need to be scanned fully at every GC cycle. There's nothing worse for your performance than stopping the world for a few seconds and using that time to wipe your L1/2/3 caches with completely useless data. That's the reason I called large-heaped caches the anti-pattern for a GC'd system.
Brad's answer about using large byte array allocations (and presumably, managing the smaller chunks manually) is a fair enough answer to this question. But of course in this case you'll be writing code to manage small allocations out of that big buffer yourself, thus negating the whole point of GC. But it might be a decent enough compromise if you like the rest of the language a lot (which Brad clearly does :-)