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Hi, I'm Ashu, the other founder of MGWU. Just want to add a couple things to Jeremy's response. As specified later in the article, of a 99c app or in app purch
by DesaiAshu 13y ago
Hi, I'm Ashu, the other founder of MGWU. Just want to add a couple things to Jeremy's response.
As specified later in the article, of a 99c app or in app purchase, 29c goes to Apple, 20c goes to MGWU and 50c goes to the developer. Thus as Jeremy mentioned, we only take 30% of post Apple revenues, much less than most publishers. This explains why devs get 50% of the revenue from a 99c app (as mentioned in the article). Again publishing through us is not mandatory, and developers retain ownership of 100% of the code they write during the internship.
Our intention was not to use their age for marketing, we initially told them to mention it in HN posts to show the supportive HN community what amazing things they are doing at a young age. Our recent posts have not included age (https://news.ycombinator.com/item?id=6093363 https://news.ycombinator.com/item?id=6093363).
It really pains me to hear we're coming off as exploiting young developers, and I'm hoping this stems from a misunderstanding of our model. I absolutely agree that making games is about learning, creating and making, and we're doing everything in our power to enable more students to have better experiences building games.